Make a thread to make sure nothing in the connection yields upon task.wait
Vector = math.ceil(Camera.CFrame:ToEulerAnglesXYZ()),
Store Camera Orientation as Vector(X, Y, Z) Camera movement speed and Camera Orientationĭ = Mouse.Move:Connect(function() Local UserInputService = game:GetService('UserInputService') Local RunService = game:GetService('RunService') Local Players = game:GetService('Players') Any bypasses for the Anti Aimbot should either be sent to me in messages or in this thread (I’ll patch them). This Anti Aimbot / Aimlock detects and supports both First Person and Third Person games. In the old thread I mentioned that I was going to do a follow up with a release of an Anti Aimbot / Aimlock with a lot less false flags which is what I’m doing in this thread. Note that this is a follow up on my old thread : Old Anti Aimbot Hello, i don’t really know when i begun with my anti aimbot / aimlock project but it was a while ago.